Originally posted Sep. 6.
In Fallout 4’s Nuka-World DLC, gamers can finally play as the evil raider scum they’ve always dreamed of being in Bethesda’s post-apocalyptic franchise.
The DLC, released Aug. 30, takes players outside of the main map of Fallout 4 to the Magic Kingdom-like theme park Nuka-World, based on the major soda company found throughout the franchise. It begins with the discovery of the Nuka Family Radio popping up on the Pipboy, as most radio stations in the game do, leading players to find the Nuka-World Transit Station.
After fighting the first enemies of the DLC, which consists of Gunners and their assaultrons, players find someone begging them to save their family, who were taken by raiders in Nuka-World. They climb aboard the train to the theme park, which takes players straight to a sadistic gauntlet built by the raiders, and eventually becoming the head of their gangs and dealing with them whining about how they hate each other.
On top of the new main quest, players are welcomed to more side quests that allow them to obsessively collect items and old characters to return, including Sierra Petrovita from Fallout 3.
With a new DLC comes new items, weapons and enemies – as is usual in games across the board – and the new items in Nuka-World are no surprise. The majority of them are souvenirs from the park and new Nuka-Cola flavors, and the new weapons are even less of a surprise – save for the Thirst Quencher, a water gun players receive within the first thirty minutes of play. The new enemies are variants on old enemies, except for the irradiated ants.
The DLC has many things working for it, but one of the most frustrating things as a Nuka-World visitor was the “boss battle” with Overboss Colter in the beginning. To defeat him, players are given a weapon to make him vulnerable to attacks, but they cannot damage him with it.
So instead, players have to pause the game by opening their inventory after making him vulnerable and switch to an actual weapon. This happened multiple times during the fight, but players lucky enough to unlock a special perk in the main game, can end the action early.
I also discovered minor glitches while playing, most merely being a missing texture or other graphical glitch, though another was a collectable hidden in another object to the point where it was impossible to reach.
Overall the DLC has considerable replay value just from the beginning: The story was compelling, the graphics were still entrancing, the soundtrack continued to be an earworm and the gameplay continued to be enjoyable.
The DLC can be purchased through the PlayStation Store, Microsoft Store or Steam for $19.99. The season pass for Fallout 4, which gives access to all DLC, is available for $49.99. Fallout 4 is available at all major game retailers and the previously listed online stores, starting at $39.99.
If you need me, I’ll be leading my new raider gang onto the roller coasters and ferris wheel.